Gaming Is Good Newsletter

The newsletter for serious decision-makers who game.

New game essays, decision science breakdowns, and research updates. Written when there's something worth saying. Not on a schedule.

✓ Deep-dive essays on specific games and the decision skills they train
✓ Updates from the research log as the Trifecta thesis gets validated
✓ New games added to the library with full DS skill breakdowns
✓ No filler. No repurposed LinkedIn content. Original writing only.
✗ No ads. No sponsored content. No "top 10" listicles.
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First issue lands when there's something worth reading. That's the only schedule this newsletter runs on.
What's in the newsletter

Three types of content. All original.

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Game Essays
Deep dives on specific games. What decision skills they train, how the mechanics map to professional contexts, and what the transfer looks like in practice.
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DS Skill Breakdowns
Plain-language explainers of Decision Science concepts. No jargon walls. Written for practitioners who want the idea, not the academic apparatus.
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Research Updates
Progress on validating the Trifecta thesis. What the evidence supports, what's still open, and who I'm talking to. Receipts before claims.
Recent Issues

What you've missed

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Issue 04
Why Factorio is the best OR textbook ever shipped
The formal names for every constraint problem Factorio forces you to solve. And why that matters.
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Issue 03
FTL and the anatomy of a good decision under scarcity
Resource allocation in 15-second windows. The game that makes professionals better at saying no.
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Issue 02
The Trifecta: the framework behind this whole project
First full explanation of Stoicism + Gaming + Decision Systems. The foundational issue.